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  #16  
Old 01-27-2011, 10:07 PM
Yak Yak is offline
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Originally Posted by TheDon View Post
I fixed my first post.



I tried to get the magnitude of by taking the magnitude of A and B.. squaring both, adding together and taking the square root of the result



i.e sqrt((30)^2+(20)^2))... but that is not the correct answer.



For theta I am also confused.. I looked at my notes but the method used there isn't giving me a correct answer.



If it helps here are the vectors



A = (29m)x + (-9m)y



B = (1.0m) + (20m)y


Your vectors can't be right, they're close(ish) but the inaccuracy may affect the result: most obviously 1^2 + 20^2 > 20^2



(jt20's were correct, but he mixed levels of accuracy, craig's were close, too, but zero is not probably not adequate) Math/physics/engineering rules - keep your accuracy (aka 'decimal places') consistent.



A= 28.68x + (-8.77)y

B= 1.04x + 19.97y



|A+B| = ((29.72x^2) + (11.20y^2))^-2 = 31.76



Theta = arctan 11.20/29.72 = 20.65 ccw from x.



The answer is fractions of a degree different from Craig's. How close do you need to be?



Cool java tool for visualizing here: http://www.surendranath.org/Applets/Math/VectorAddition/VectorAdditionApplet.html



Basic pic here: http://hyperphysics.phy-astr.gsu.edu/hbase/vect.html

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  #17  
Old 01-27-2011, 10:08 PM
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Convert to cartesian (i, j components)...easy with sines and cosines.

Add components, i+i, j+j

Convert back to magnitude and direction.
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  #18  
Old 01-27-2011, 10:32 PM
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Quote:
Originally Posted by Yak View Post
Your vectors can't be right, they're close(ish) but the inaccuracy may affect the result: most obviously 1^2 + 20^2 > 20^2



(jt20's were correct, but he mixed levels of accuracy, craig's were close, too, but zero is not probably not adequate) Math/physics/engineering rules - keep your accuracy (aka 'decimal places') consistent.



A= 28.68x + (-8.77)y

B= 1.04x + 19.97y



|A+B| = ((29.72x^2) + (11.20y^2))^-2 = 31.76



Theta = arctan 11.20/29.72 = 20.65 ccw from x.



The answer is fractions of a degree different from Craig's. How close do you need to be?



Cool java tool for visualizing here: http://www.surendranath.org/Applets/Math/VectorAddition/VectorAdditionApplet.html



Basic pic here: http://hyperphysics.phy-astr.gsu.edu/hbase/vect.html
Everyone... "m" was for meters, ya know the SI unit for length


where did you get those different values from? I posted the values from the question I was given.. so confused now


I see what you did.. with the Ax^2 + By^2 to get the result.. Why did you use those two values?


I can figure out why you used those two values for the arctan calculation after I know why you selected those two.. Thanks for your help everyone
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  #19  
Old 01-27-2011, 10:59 PM
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Dude, it's a triangle.

Take a 2-D graph, X, Y coords.

Start at (0,0)
Put one vector end there, follow the magnitude out at the appropriate angle.
Affix the second vector to the tip of the previous.
The vector that connects the origin (0,0) to the tip of the second vector is the resultant (AKA A+B)

It's just a triangle...You can do trig, right???
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  #20  
Old 01-27-2011, 11:00 PM
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I used your vectors from post #6 and added them together to get the final vector, then calculated to magnitude and angle. Yak used the original problem statement and calculated more accurate vectors to get a better answer.
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  #21  
Old 01-27-2011, 11:09 PM
Yak Yak is offline
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Originally Posted by TheDon View Post
Everyone... "m" was for meters, ya know the SI unit for length


where did you get those different values from? I posted the values from the question I was given.. so confused now


I see what you did.. with the Ax^2 + By^2 to get the result.. Why did you use those two values?


I can figure out why you used those two values for the arctan calculation after I know why you selected those two.. Thanks for your help everyone

Quick and easy: go to the second link I posted. Read the block labelled "example", pay attention to the box with "component calculation" then scroll down to "Vector Addition, Two vectors". Plug the numbers in and you'll see.

Ax = 30 cos (-17) = 28.68
Ay = 30 sin (-17) = 8.77

Bx = 20 cos (87) = 1.04
By = 20 sin (87) = 19.97

You posted similar numbers for the vectors in your second post, but those are all rounded (i.e. 29, 9, 1, 20). You can use those values as components but you'll come up with a slightly different solution or the same one as Craig: 32m @ 20 degrees (sticking with no decimal places in the answer)

Close enough?
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  #22  
Old 01-27-2011, 11:11 PM
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  #23  
Old 01-27-2011, 11:15 PM
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Umm..you did recognize the "negative counterclockwise" or below the x axis and "counterclockwise" as above the x axis, I hope. That's why Ay is a negative value when adding the vectors.
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  #24  
Old 01-27-2011, 11:21 PM
Craig
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It might be easier to see if you draw the A vector starting at 0,0; then draw the B vector stating at the tip of the A vector. The final vector goes from 0,0 to the tip of the B vector. You should be able to see how to apply the trig to the final triangle.
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  #25  
Old 01-27-2011, 11:28 PM
Yak Yak is offline
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Originally Posted by Craig View Post
It might be easier to see if you draw the A vector starting at 0,0; then draw the B vector stating at the tip of the A vector. The final vector goes from 0,0 to the tip of the B vector. You should be able to see how to apply the trig to the final triangle.
The java app in the first link does that. It also gives the x and y components. It doesn't explain how to calculate them, but it does make it easy to draw the pic.
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  #26  
Old 01-28-2011, 12:52 AM
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Quote:
Originally Posted by Yak View Post

(jt20's were correct, but he mixed levels of accuracy, craig's were close, too, but zero is not probably not adequate) Math/physics/engineering rules - keep your accuracy (aka 'decimal places') consistent.



A= 28.68x + (-8.77)y

B= 1.04x + 19.97y


they were intentionally left so he could decipher / decide what to do with them. sine of such a small angle is confusing when the cosine is equal to the full magnitude.
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  #27  
Old 01-28-2011, 02:15 AM
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If it's from a textbook just go to cramster.com
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  #28  
Old 01-28-2011, 07:42 AM
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If it's from a textbook just go to cramster.com
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  #29  
Old 01-28-2011, 08:06 AM
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Quote:
Originally Posted by Yak View Post
Quick and easy: go to the second link I posted. Read the block labelled "example", pay attention to the box with "component calculation" then scroll down to "Vector Addition, Two vectors". Plug the numbers in and you'll see.

Ax = 30 cos (-17) = 28.68
Ay = 30 sin (-17) = 8.77

Bx = 20 cos (87) = 1.04
By = 20 sin (87) = 19.97

You posted similar numbers for the vectors in your second post, but those are all rounded (i.e. 29, 9, 1, 20). You can use those values as components but you'll come up with a slightly different solution or the same one as Craig: 32m @ 20 degrees (sticking with no decimal places in the answer)

Close enough?

ahh, I got it.. I see I see.. I understand what you did. I calculated it both ways and although the answer only needs 2 significant figures, anything more than 2 and the answer is different.

Thanks everyone

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